ΠŸΡ€ΠΎΠ΄Π°ΠΆΠ° πŸ›‘️ ShieldSpigot 1.16.5 | Π›ΡƒΡ‡ΡˆΠ΅Π΅ ΠΈΠ· Π²ΠΎΠ·ΠΌΠΎΠΆΠ½Ρ‹Ρ… πŸ›‘οΈ [1.0.4]

НСт ΠΏΡ€Π°Π² для ΠΏΠΎΠΊΡƒΠΏΠΊΠΈ (2 750,00 β‚½)
πŸ›‘οΈ ShieldSpigot 1.16.5 | Π›ΡƒΡ‡ΡˆΠ΅Π΅ ΠΈΠ· Π²ΠΎΠ·ΠΌΠΎΠΆΠ½Ρ‹Ρ… πŸ›‘οΈ
ΠšΡ€Π°Ρ‚ΠΊΠΎΠ΅ описаниС:
ΠŸΡ€ΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒΠ½Ρ‹ΠΉ Ρ„ΠΎΡ€ΠΊ Paper Π½Π° вСрсии 1.16.5, Π²ΠΊΠ»ΡŽΡ‡Π°ΡŽΡ‰ΠΈΠΉ Π² сСбя мноТСство ΠΎΠΏΡ‚ΠΈΠΌΠΈΠ·Π°Ρ†ΠΈΠΉ ΠΈ ΡƒΠ»ΡƒΡ‡ΡˆΠ΅Π½ΠΈΠΉ.
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Π Π΅Π°ΠΊΡ†ΠΈΠΈ:6 ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»Π΅ΠΉ

ПослСдниС обновлСния

1.0.4

Π”ΠΎΠ±Π°Π²Π»Π΅Π½Π° функция SKIP_AI_FOR_NON_AWARE_MOBS, ΠΎΡ‚ΠΊΠ»ΡŽΡ‡Π°ΡŽΡ‰Π°Ρ Π½Π΅Π°ΠΊΡ‚ΠΈΠ²Π½Ρ‹Π΅ Ρ‚ΠΈΠΊΠΈ для Π΅Π½Ρ‚ΠΈΡ‚ΠΈ, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ Π½Π΅...

1.0.3

НСбольшой фикс. Π˜ΡΠΏΡ€Π°Π²Π»Π΅Π½ Π½ΠΎΠ²Ρ‹ΠΉ-старый-Π½ΠΎΠ²Ρ‹ΠΉ дюп, связанный с ΠΎΠ±Ρ€Π°Π±ΠΎΡ‚ΠΊΠΎΠΉ ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΠ΅ΠΌΠΎΠ³ΠΎ ΠΏΡ€Π΅Π΄ΠΌΠ΅Ρ‚Π°...

1.0.3

ΠžΡΡƒΡ‰Π΅ΡΡ‚Π²Π»Ρ‘Π½ ΠΏΠ΅Ρ€Π΅Ρ…ΠΎΠ΄ Π½Π° Java 21 ВнСсён ряд тСхничСских ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠΉ ΠΈ ΠΌΠΈΠΊΡ€ΠΎ-ΠΎΠΏΡ‚ΠΈΠΌΠΈΠ·Π°Ρ†ΠΈΠΉ ΠžΠ±Π½ΠΎΠ²Π»Π΅Π½Ρ‹...
Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Π΅Ρ‰Π΅...
Для вСрсий
  1. 1.16.✘
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  2. Java 22
  3. Java 23

ShieldSpigot​

Π’Ρ‹ΡΠΎΠΊΠΎΠΏΡ€ΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎΠ΅ ядро, основанноС Π½Π° Paper, ΠΈΠΌΠ΅ΡŽΡ‰Π΅Π΅ ΠΏΠ°Ρ‚Ρ‡ΠΈ ΠΈΠ· Tuinity Airplane PurPur Pufferfish ΠΈ Π΄Ρ€ΡƒΠ³ΠΈΡ…, Π° Ρ‚Π°ΠΊΠΆΠ΅ мноТСство ΠΏΡ€ΠΎΡ‡ΠΈΡ… ΠΎΠΏΡ‚ΠΈΠΌΠΈΠ·Π°Ρ†ΠΈΠΉ.

Анти-эксплойт ΠΌΠΎΠ΄ΡƒΠ»ΡŒ:​

ΠŸΡ€ΠΎΠ΄Π²ΠΈΠ½ΡƒΡ‚Π°Ρ систСма Ρ„ΠΈΠ»ΡŒΡ‚Ρ€Π°Ρ†ΠΈΠΈ ΠΏΠ°ΠΊΠ΅Ρ‚ΠΎΠ², интСгрированная Π² Netty backend для Ρ‚ΠΎΡ‡Π½ΠΎΠΉ статистики Ρ‚Ρ€Π°Ρ„ΠΈΠΊΠ° ΠΈ управлСния ΠΏΠ°ΠΊΠ΅Ρ‚Π°ΠΌΠΈ. Π­Ρ‚ΠΎ обСспСчиваСт Π·Π°Ρ‰ΠΈΡ‰Ρ‘Π½Π½ΡƒΡŽ Ρ€Π°Π±ΠΎΡ‚Ρƒ сСрвСра, ΠΈΡΠΊΠ»ΡŽΡ‡Π°Ρ эксплойты ΠΈ ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡ‹ с ΠΏΠ»Π°Π³ΠΈΠ½Π°ΠΌΠΈ.

ΠžΠ³Ρ€Π°Π½ΠΈΡ‡ΠΈΡ‚Π΅Π»ΡŒ ΠΏΠ°ΠΊΠ΅Ρ‚ΠΎΠ² -> ΠšΠΎΠ½Ρ‚Ρ€ΠΎΠ»ΠΈΡ€ΡƒΠ΅Ρ‚ всС сСрвСрныС ΠΏΠ°ΠΊΠ΅Ρ‚Ρ‹ ΠΈ ΠΈΡ… ΠΎΠ±ΡŠΡ‘ΠΌ Π΄Π°Π½Π½Ρ‹Ρ…, строки ΠΈ Ρ‚Ρ€Π°Ρ„ΠΈΠΊ Π²ΠΎ врСмя Π²Ρ…ΠΎΠ΄Π° ΠΈ Ρ€Π°Π±ΠΎΡ‚Ρ‹ сСрвСра, обСспСчивая Π»Π΅Π³ΠΈΡ‚ΠΈΠΌΠ½ΠΎΠ΅ ΠΏΠΎΠ΄ΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΠ΅.

Π”ΡŽΠΏΡ‹ ΠΈ Π±Π°Π³ΠΈ -> ΠŸΡ€ΠΎΠ²Π΅Ρ€ΡΠ΅Ρ‚ содСрТимоС сущностСй, ΠΌΠ°Ρ‚Π΅Ρ€ΠΈΠ°Π»ΠΎΠ², особСнно ΠΏΡ€ΠΈ Π½Π°Π»ΠΈΡ‡ΠΈΠΈ Ρƒ ΠΈΠ³Ρ€ΠΎΠΊΠ° Ρ€Π΅ΠΆΠΈΠΌΠ° ΠΊΡ€Π΅Π°Ρ‚ΠΈΠ²Π°, Ρ‡Ρ‚ΠΎΠ±Ρ‹ ΠΈΠ·Π±Π΅ΠΆΠ°Ρ‚ΡŒ мноТСства сбоСв, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ ΠΌΠΎΠ³ΡƒΡ‚ ΠΏΠΎΠ²Ρ€Π΅Π΄ΠΈΡ‚ΡŒ сСрвСр.

ΠŸΠ°ΠΊΠ΅Ρ‚Ρ‹/Π‘Π°ΠΉΡ‚Ρ‹ Π² сСкунду -> ΠžΠ³Ρ€Π°Π½ΠΈΡ‡ΠΈΠ²Π°Π΅Ρ‚ максимальноС количСство ΠΏΠ°ΠΊΠ΅Ρ‚ΠΎΠ² ΠΈ Π±Π°ΠΉΡ‚ΠΎΠ² Π² сСкунду Π½Π° соСдинСниС ΠΈ ΠΈΠ³Π½ΠΎΡ€ΠΈΡ€ΡƒΠ΅Ρ‚ систСму ViaVersion.

ΠŸΡ€ΠΎΠ²Π΅Ρ€ΠΊΠ° ΠΏΡ€ΠΎΡ‚ΠΎΠΊΠΎΠ»Π° -> ΠŸΠ°ΠΊΠ΅Ρ‚Ρ‹ ΠΎΠ³Ρ€Π°Π½ΠΈΡ‡ΠΈΠ²Π°ΡŽΡ‚ΡΡ Π² соотвСтствии с ΠΏΡ€ΠΎΡ‚ΠΎΠΊΠΎΠ»ΠΎΠΌ Mojang ΠΈ Π΄Π°Π½Π½Ρ‹ΠΌΠΈ ΠΊΠ»ΠΈΠ΅Π½Ρ‚Π°, Ρ‚Π°ΠΊΠΈΠΌΠΈ ΠΊΠ°ΠΊ состояниС ΠΊΠΎΠ½Ρ„ΠΈΠ³ΡƒΡ€Π°Ρ†ΠΈΠΈ ΠΈ сообщСния ΠΏΠ»Π°Π³ΠΈΠ½ΠΎΠ², для обСспСчСния использования ванильного ΠΊΠ»ΠΈΠ΅Π½Ρ‚Π° (избСгая Π²Π·Π»ΠΎΠΌΠ°Π½Π½Ρ‹Ρ… ΠΊΠ»ΠΈΠ΅Π½Ρ‚ΠΎΠ²).

Π”Π»ΠΈΠ½Π° Π·Π°ΠΊΠΎΠ΄ΠΈΡ€ΠΎΠ²Π°Π½Π½ΠΎΠ³ΠΎ ΠΈΠΌΠ΅Π½ΠΈ ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»Ρ -> ΠžΠΏΡ€Π΅Π΄Π΅Π»ΡΠ΅Ρ‚ Π΄Π»ΠΈΠ½Ρƒ Π±ΡƒΡ„Π΅Ρ€Π° строки Π² ΠΊΠΎΠ΄ΠΈΡ€ΠΎΠ²ΠΊΠ΅ UTF-8 для ΠΈΠΌΠ΅Π½ΠΈ ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»Ρ ΠΏΠ΅Ρ€Π΅Π΄ сТатиСм.

ΠŸΠ΅Ρ€Π΅Π΄Π΅Π»ΠΊΠ° ΠΊΠ½ΠΈΠ³ -> ΠžΠ³Ρ€Π°Π½ΠΈΡ‡ΠΈΠ²Π°Π΅Ρ‚ количСство страниц Π² ΠΊΠ½ΠΈΠ³Π΅, Π·Π°Π΄Π΅Ρ€ΠΆΠΊΡƒ ΠΏΡ€ΠΈ пСрСлистывании страниц, провСряСт содСрТаниС ΠΈ Ρ€Π°Π·ΠΌΠ΅Ρ€ с Ρ‚ΠΎΡ‡Π½ΠΎΡΡ‚ΡŒΡŽ Π΄ΠΎ миллисСкунд!

(БущСствуСт мноТСство Π΄Ρ€ΡƒΠ³ΠΈΡ… ΠΏΡ€ΠΎΠ²Π΅Ρ€ΠΎΠΊ Π² ΠΊΠΎΠ½Ρ„ΠΈΠ³ΡƒΡ€Π°Ρ†ΠΈΠΈ, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ Π·Π²ΡƒΡ‡Π°Ρ‚ ΠΏΠΎΠ²Ρ‚ΠΎΡ€ΡΡŽΡ‰ΠΈΠΌΠΈΡΡ, поэтому ΠΎΠ½ΠΈ Π½Π΅ ΡƒΠΊΠ°Π·Π°Π½Ρ‹ здСсь)

ΠœΠΎΠ΄ΡƒΠ»ΡŒ ΠΏΡ€ΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎΡΡ‚ΠΈ:​

TFO -> БистСма, ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡŽΡ‰Π°Ρ ΠΊΠ»ΠΈΠ΅Π½Ρ‚Ρƒ ΡƒΡΠΊΠΎΡ€ΠΈΡ‚ΡŒ ΠΏΠΎΠ΄ΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΠ΅ ΠΊ сСрвСру Π±Π΅Π· ΠΏΠΎΡ‚Π΅Ρ€ΠΈ Π΄Π°Π½Π½Ρ‹Ρ….

Legacy-Ping-Handler -> ΠŸΠ°ΠΊΠ΅Ρ‚Ρ‹ Π½Π΅ проходят Ρ‡Π΅Ρ€Π΅Π· Π½Π΅Π½ΡƒΠΆΠ½Ρ‹Π΅ ΠΎΠ±Ρ€Π°Π±ΠΎΡ‚Ρ‡ΠΈΠΊΠΈ, Ρ‡Ρ‚ΠΎ ΡƒΠ»ΡƒΡ‡ΡˆΠ°Π΅Ρ‚ ΠΏΡ€ΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎΡΡ‚ΡŒ ΠΈ ΠΏΠΎΡ‚ΠΎΠΊ ΠΏΠ°ΠΊΠ΅Ρ‚ΠΎΠ². Вся ΡƒΡΡ‚Π°Ρ€Π΅Π²ΡˆΠ°Ρ систСма Π² MOTD, serverping ΠΈ ΡƒΡ‚ΠΈΠ»ΠΈΡ‚Π°Ρ… Π±Ρ‹Π»Π° ΡƒΠ΄Π°Π»Π΅Π½Π°, обСспСчивая прямоС ΠΎΡ‚ΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΠ΅.

ΠšΡΡˆΠΈΡ€ΠΎΠ²Π°Π½ΠΈΠ΅ -> Spigot ΠΊΡΡˆΠΈΡ€ΡƒΠ΅Ρ‚ Π½Π΅ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ Π°Π½ΠΈΠΌΠ°Ρ†ΠΈΠΈ ΠΈ особСнности Ρ‡Π°Π½ΠΊΠΎΠ² для ΡƒΠ»ΡƒΡ‡ΡˆΠ΅Π½ΠΈΡ использования CPU ΠΏΡ€ΠΈ большом количСствС ΠΈΠ³Ρ€ΠΎΠΊΠΎΠ².

Π‘ΠΆΠ°Ρ‚ΠΈΠ΅ -> ShieldSpigot ΡƒΠ»ΡƒΡ‡ΡˆΠ°Π΅Ρ‚ систСму прокси ΠΏΡ€ΠΈ сТатии ΠΏΠ°ΠΊΠ΅Ρ‚ΠΎΠ², Ρ‡Ρ‚ΠΎ косвСнно ΠΎΠΏΡ‚ΠΈΠΌΠΈΠ·ΠΈΡ€ΡƒΠ΅Ρ‚ использованиС CPU ΠΏΡ€ΠΈ сТатии ΠΈ распаковкС ΠΏΠ°ΠΊΠ΅Ρ‚ΠΎΠ².

ΠšΠ°ΡΡ‚ΠΎΠΌΠΈΠ·Π°Ρ†ΠΈΡ -> Π’Ρ‹ ΠΌΠΎΠΆΠ΅Ρ‚Π΅ Π½Π°ΡΡ‚Ρ€Π°ΠΈΠ²Π°Ρ‚ΡŒ ΠΌΠ½ΠΎΠ³ΠΈΠ΅ ΠΈΠ³Ρ€ΠΎΠ²Ρ‹Π΅ ΠΌΠ΅Ρ…Π°Π½ΠΈΠΊΠΈ, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅, Π½Π΅ влияя Π½Π° Π³Π΅ΠΉΠΌΠΏΠ»Π΅ΠΉ, ΠΌΠΎΠ³ΡƒΡ‚ Π±Ρ‹Ρ‚ΡŒ ΠΎΡ‚ΠΊΠ»ΡŽΡ‡Π΅Π½Ρ‹ ΠΈΠ»ΠΈ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½Ρ‹ для ΡƒΠ»ΡƒΡ‡ΡˆΠ΅Π½ΠΈΡ ΠΏΡ€ΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎΡΡ‚ΠΈ.

ВсС Ρ„ΡƒΠ½ΠΊΡ†ΠΈΠΈ​


ДополнСния:

  • SecureSeed для Π·Π°Ρ‰ΠΈΡ‚Ρ‹ ΠΎΡ‚ Π²Π·Π»ΠΎΠΌΠ° сидов ΠŸΡ€ΠΎΠ΄Π²ΠΈΠ½ΡƒΡ‚Ρ‹ΠΉ ΠΎΠ³Ρ€Π°Π½ΠΈΡ‡ΠΈΡ‚Π΅Π»ΡŒ ΠΏΠ°ΠΊΠ΅Ρ‚ΠΎΠ²
  • Ѐункция TCP-fast-open
  • ВстроСнный ΠΌΠ΅Ρ…Π°Π½ΠΈΠ·ΠΌ Π·Π°Ρ‰ΠΈΡ‚Ρ‹ ΠΎΡ‚ ΠΏΠ΅Ρ€Π΅Π³Ρ€ΡƒΠ·ΠΊΠΈ рСдстоуна
  • ΠœΠ½ΠΎΠΆΠ΅ΡΡ‚Π²Π΅Π½Π½Ρ‹Π΅ ΠΎΠΏΡ‚ΠΈΠΌΠΈΠ·Π°Ρ†ΠΈΠΈ, Π²ΠΊΠ»ΡŽΡ‡Π°Ρ Ρ‚Π΅, Ρ‡Ρ‚ΠΎ ΠΈΠ· Π½ΠΎΠ²Ρ‹Ρ… вСрсий
  • Π”ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½Ρ‹Π΅ ΠΌΠ΅Ρ‚ΠΎΠ΄Ρ‹ API ΠΈΠ· Π½ΠΎΠ²Ρ‹Ρ… вСрсий Paper (Π½Π°ΠΏΡ€ΠΈΠΌΠ΅Ρ€, отслСТиваниС критичСского ΡƒΡ€ΠΎΠ½Π°)
  • ΠžΠΏΡ‚ΠΈΠΌΠΈΠ·Π°Ρ†ΠΈΡ Π»ΠΎΠ³ΠΈΠΊΠΈ ΠΎΡ‚ΠΏΡ€Π°Π²ΠΊΠΈ ΠΏΠ°ΠΊΠ΅Ρ‚ΠΎΠ²
  • ΠžΠΏΡ‚ΠΈΠΌΠΈΠ·Π°Ρ†ΠΈΡ EventExecutor
  • Π£Π»ΡƒΡ‡ΡˆΠ΅Π½Π½ΠΎΠ΅ сТатиС
  • Π£Π΄Π°Π»Π΅Π½ΠΈΠ΅ aikar timings для ΡƒΠΌΠ΅Π½ΡŒΡˆΠ΅Π½ΠΈΡ Π½Π΅Π½ΡƒΠΆΠ½ΠΎΠΉ Π½Π°Π³Ρ€ΡƒΠ·ΠΊΠΈ
  • МСлкиС ΠΌΠΈΠΊΡ€ΠΎ-ΠΎΠΏΡ‚ΠΈΠΌΠΈΠ·Π°Ρ†ΠΈΠΈ Π² Ρ€Π°Π·Π»ΠΈΡ‡Π½Ρ‹Ρ… мСстах
  • ВсС Π±ΠΈΠ±Π»ΠΈΠΎΡ‚Π΅ΠΊΠΈ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½Ρ‹ Π΄ΠΎ послСдних вСрсий

Π˜ΡΠΏΡ€Π°Π²Π»Π΅Π½ΠΈΡ:

  • ΠΊΡ€Π°Ρˆ ошибками
  • ΠΊΡ€Π°Ρˆ ΠΏΡ€ΠΈ использовании ΠΊΠ°Ρ„Π΅Π΄Ρ€Ρ‹
  • ΠΊΡ€Π°Ρˆ рСдстоуна
  • ΠΊΡ€Π°Ρˆ ΠΏΡ€ΠΈ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠΈ yaw/pitch
  • ΠΊΡ€Π°Ρˆ автодополнСния
  • Π»Π°Π³-ΠΌΠ°ΡˆΠΈΠ½Ρ‹ с пСском ΠΈ ΠΏΠ°ΡƒΡ‚ΠΈΠ½ΠΎΠΉ
  • дюп Π½ΠΈΡ‚ΠΎΠΊ
  • дюп Ρ‚Ρ€Π΅Π·ΡƒΠ±Ρ†Π΅Π²
  • эксплойт nocom
  • ΠΊΡ€Π°ΡˆΠΈ, связанныС с NBT

Часто Π·Π°Π΄Π°Π²Π°Π΅ΠΌΡ‹Π΅ вопросы:​

МоТно Π»ΠΈ ΠΊΡƒΠΏΠΈΡ‚ΡŒ ΠΈΠ· России?
Π”Π°, Π²Π°ΠΌ Π½ΡƒΠΆΠ½ΠΎ Π·Π°ΠΉΡ‚ΠΈ Π² наш Discord ΠΈ ΡΠ²ΡΠ·Π°Ρ‚ΡŒΡΡ с Π½Π°ΠΌΠΈ. ΠžΠΏΠ»Π°Ρ‚Π° с российских ΠΊΠ°Ρ€Ρ‚ ΠΈΠ»ΠΈ кошСльков ΠΏΠΎΠ»Π½ΠΎΡΡ‚ΡŒΡŽ поддСрТиваСтся.

ΠŸΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»ΡŒΡΠΊΠΎΠ΅ соглашСниС​

  • Π’Ρ‹ Π½Π΅ Π΄ΠΎΠ»ΠΆΠ½Ρ‹ Π΄Π΅Π»ΠΈΡ‚ΡŒΡΡ лицСнзиями с людьми Π²Π½Π΅ вашСго сСрвСра.
  • Если Π²Ρ‹ ΠΏΠΎΠΏΡ‹Ρ‚Π°Π΅Ρ‚Π΅ΡΡŒ ΠΏΠ΅Ρ€Π΅ΠΏΡ€ΠΎΠ΄Π°Ρ‚ΡŒ/Π΄Π΅ΠΊΠΎΠΌΠΏΠΈΠ»ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ ΠΈΠ»ΠΈ ΡΠ»ΠΈΡ‚ΡŒ ПО, ΠΈ это Π±ΡƒΠ΄Π΅Ρ‚ ΠΎΠ±Π½Π°Ρ€ΡƒΠΆΠ΅Π½ΠΎ, ваша лицСнзия Π±ΡƒΠ΄Π΅Ρ‚ Π°Π½Π½ΡƒΠ»ΠΈΡ€ΠΎΠ²Π°Π½Π°.
  • Π’ΠΎΠ·Π²Ρ€Π°Ρ‚ срСдств Π½Π΅ осущСствляСтся, Π·Π° ΠΈΡΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΠ΅ΠΌ случаСв нСисправности ΠΏΡ€ΠΎΠ³Ρ€Π°ΠΌΠΌΠ½ΠΎΠ³ΠΎ обСспСчСния Π±Π΅Π· ΠΏΠΎΡΠ»Π΅Π΄ΡƒΡŽΡ‰ΠΈΡ… исправлСний Π±Π°Π³ΠΎΠ².

ΠšΠΎΠ½Ρ„ΠΈΠ³ΡƒΡ€Π°Ρ†ΠΈΡ:​

config.yml:
# For running the software, a license is needed (Provided on discord)
#
# If you want to report issues, report them on the official discord: discord.shieldcommunity.net
your-license: "YOUR-LICENSE"
# Server brand name, that players can see in F3 menu.
brand-name: "ShieldSpigot"

# This module handles all the anti-exploit settings, don't touch this if you don't know.
antiexploit:
  # Should the Spigot check for PluginMessage packet-size and name on channel?
  enable-plugin-message-check: true
  # What should be the packet receive timeout for PluginMessage?
  plugin-message-timeout: 4000
  # Channel list that should be ignored
  ignored-channels:
    - "Crash"
    - "crash2"
  # Maximum buffer length for chat messages and commands.
  # Under normal circumstances player can not write more than 256 characters.
  # Set -1 to disable.
  max-chat-input-length: 256
  # Maximum buffer length for tab-complete.
  # Set -1 to disable.
  max-tab-complete-length: 256
  # Ratelimit for entering commands in milliseconds. If player tries to enter commands often than indicated - his inputs will be blocked.
  # Set -1 to disable.
  command-rate-limit: 50
  # Amount of packets before kicking the connection. (-1 to disable)
  max-packets-on-login: 600
  # How many ms a player should take to be throttled by the login.
  max-time-for-login: 600
  # What should be the limit of maximum Login serializer.
  max-data-serializer: 1048576
  # Per-packet length limit
  packet-length-limit:
    # List of packets and limits
    limits:
      PacketPlayOutUpdateEntityNBT: 1966080
  # What amount of encoded string buffer length should a UTF-8 username have before being compressed?
  # By default on Paper is 4, but bungeecord and velocity changed to 3. If you have problems with login systems increase it.
  encoded-username-length: 3
  # Should we print debug if some plugin gives OP permission to the player?
  debug-op-give: true
  # Gameplay related settings.
  gameplay:
    # This option will change behaviour of falling-block-height-nerf (paper.yml).
    # By default falling blocks would be removed if they were on Y position that is higher than this value
    # With this enabled - falling blocks will be removed only if distance between the block and the ground is greater than this value
    smart-falling-block-nerf: true
    # Should we disable sending commands while player is in bed (sleeping)?
    disable-commands-in-bed: false
    # If the player is stuck inside a portal with no way of getting out, walking to another block will reset the portal cooldown,
    # allowing them to teleport back through the portal
    fix-stuck-in-portals: true
    # Should we allow entites to use portals?
    entities-can-use-portals: true
    # Should we prevent clicking on the block that is surrounded by other solid blocks?
    # Under normal circumstances, a player cannot click on such blocks.
    prevent-illegal-block-click: false
    # Number of blocks the piston can move.
    piston-block-push-limit: 12
  # Settings for SecureSeed
  secureseed:
    # Should we use SecureSeed world generation instead of vanilla?
    # https://github.com/Earthcomputer/SecureSeed
    use-secure-seed: false
    # How much rounds should secure seed hash original world seed?
    # Should be between 1 and 12.
    hash-rounds: 6
    # Salt for every type of generated structures.
    terrain-salt: 2
    population-salt: 15
    decoration-salt: 5
    carver-salt: 7
    region-salt: 8
    slime-chunk-salt: 3
    biome-salt: 6
    biome-noise-salt: 17
    spawn-point-salt: 17
    end-pillar-salt: 1
    stronghold-location-salt: 8
    pillager-outpost-salt: 8
    end-gateway-order-salt: 14
    region-carver-salt: 9
    cave-carver-salt: 14
    ravine-carver-salt: 18
    octave-noise-salt: 4
    octave-simplex-noise-salt: 11
    multi-noise-biome-salt: 19
    end-biome-noise-salt: 2
    terrain-noise-salt: 2
    surface-builder-salt: 11
  # NBT related settings.
  nbt:
    # What amount of bytes should a client send maximum to the server on NBT data?
    max-nbt-bytes-per-client: 1966080
    # What should be the limit of book pages on the server? This can avoid problems and duplicates.
    max-books-pages: 50
    # How fast can a player edit a book in ticks?
    book-tick-time: 20
    # Whether to resolve selectors in books.
    # With this enabled, players given creative mode will be able to crash the server in yet another way
    resolve-selectors-in-books: false
  # Anti-crash messages settings.
  messages:
    kick-message-on-max-book-pages: "[ShieldSpigot] You should not have that amount of book-pages!"
    kick-message-on-max-tab-complete-length: "[ShieldSpigot] You sent too big tab-complete packet!"

# This module handles all the performance settings, please read before changing anything.
performance:
  # Should we use TPS catchup, which makes your server tick faster than 20 TPS after any period of time that is below 20?
  tps-catchup: true
  # Disable method profiler?
  disable-method-profiler: true
  # Disable plugin api-version check?
  # This check is used to check if a plugin has api-version described in it's plugin.yml
  # And if plugin doesn't have this field - then spigot will initialize legacy material support.
  # You can disable this check if you are 100% sure that no plugin needs it.
  disable-api-version-check: false
  # Use fast random for world-related calculations?
  # Enabling this will use non-vanilla random algorithm, which is 1.5 times faster, BUT
  # This can significantly change the vanilla mechanics of the game.
  # Use it only if you know that you don't need perfect vanilla gameplay on your server!
  use-fast-random: false
  # Network settings
  network:
    # Level of compression that spigot will use (-1 by default, which means 6 compression level)
    # The closer the value is to 9, the stronger the compression will occur.
    # Used only if compression is enabled (https://minecraft.fandom.com/wiki/Server.properties#network-compression-threshold)
    compression-level: -1
    # Should the Spigot enable the TFO option?
    enable-tfo: false
    # What mode should the backend use for TFO? (1 = CLIENT, 2 = SERVER, 3 = BOTH, 4 = MANGLED)
    # This only will work on Linux systems, windows is not supported by epoll event.
    tcp-fast-open: 1
    # Should the Spigot enable IP_TOS-18 on network?
    enable-channel-ip-tos: true
    # How much time should a legacy connection be handled until ReadTimeoutHandler starts?
    max-time-for-legacy-timeout: 30
    # Uses a different approach to keepalive ping timeouts from purpur.
    # Enabling this sends a keepalive packet once per second to a player, and only kicks for timeout if none of them were responded to in 30 seconds.
    # Responding to any of them in any order will keep the player connected. AKA, it won't kick your players because one packet gets dropped somewhere along the lines
    use-alternative-keepalive: false
  # Redstone settings
  redstone:
    # Maximum number of updates of one redstone wire per redstone-check-period.
    # If the number of updates exceeds this limit - redstone wire will be destroyed.
    max-redstone-updates-per-limit: 50
    # Period for which the number of redstone updates will be checked. (in milliseconds)
    redstone-check-period: 50
    # Should we disable the two observers to update from each other?
    disable-observer-clock: false
  # Chunks settings
  chunks:
    # Should we allow empty hoppers to tick?
    tick-empty-hoppers: true
    # Disables block-entity (or tile-entity) ticking.
    disable-block-entity-ticking: false
    # Disables random block tick. (Like grass-spread)
    disable-block-random-tick: false
    # Disables all block physics.
    disable-block-physics: false
    # Disables all chunk ticking completely (with entities in it). Useful for lobby servers.
    disable-chunk-ticking: false
  # Entity settings
  entity:
    # Disables build-in anticheat completely.
    # Removes "moved too quickly!" alerts and such, but in theory can allow some exploits!
    disable-core-anticheat: false
    # How much ticks should falling block live? If falling block exists longer - it will be despawned. (-1 to disable)
    falling-block-live-time: 200
    # How much ticks should throwable projectile live? If projectile longer - it will be despawned. (-1 do disable)
    projectile-live-time: 300
    # Do not send useless entity packets (such as movement when entity is not moving) to players.
    dont-send-useless-entity-packets: true
    # Optimizes the suffocation check by selectively skipping the check in a way that still appears vanilla.
    enable-suffocation-optimisation: true
    # Throttles the AI goal selector in entity inactive ticks.
    inactive-goal-selector-throttle: true
    # Whether to disable equipment update for animal entities.
    disable-equipment-update-for-animals: false
    # Frequency of checking if drop item is inside blocks and push it if it is. (-1 to disable)
    item-noclip-check-freq: 4
    # Frequency of checking for entity despawn. (-1 to disable.)
    despawn-check-freq: 10
    # Frequency of checking for minecart collision (-1 to disable collision for vehicles, 1 - vanilla)
    minecart-collision-check-freq: 4
    # Frequency of player statistic updates. (-1 to disable)
    player-statistic-update-freq: 5
    # Villager settings
    villagers:
      # This option does now allow all villagers to tick at the same time.
      # When this is set > 1 villager will tick only if random allows him to.
      # Set -1 to disable villager brain tick completely.
      villagers-brain-tick: 1
      # Lobotomizes the villager if it cannot move. (does not affect trading and such)
      lobotomize-villagers: false
      # The interval in ticks to check if a villager is lobotomized.
      lobotomize-check-interval: 100
    # Optimizes entity brains when they're far away from the player.
    dab:
      enabled: true
      # This value determines how far away an entity has to be
      # from the player to start being effected by DEAR.
      start-distance: 12
      # This value defines how often in ticks, the furthest entity
      # will get their pathfinders and behaviors ticked. 20 = 1s.
      max-tick-freq: 20
      # This value defines how much distance modifies an entity's
      # tick frequency. freq = (distanceToPlayer^2) / (2^value).
      activation-dist-mod: 8
    # Disables entity AI.
    disable-entity-ai: false
    # Disables entity tick completely.
    disable-entity-tick: false

Π‘Π΅Ρ€Π²Π΅Ρ€Π° ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡŽΡ‰ΠΈΠ΅ ShieldSpigot:​

  • go.evelx.su
  • mc.mixland.net
  • mc.fast-mc.ru
  • mc.tidepvp.ru
  • play.waittime.su
  • mc.bingogrief.ru
  • nullx.su

Автор

OverwriteMC

Π•Ρ‰Π΅ рСсурсы ΠΎΡ‚ OverwriteMC

OvRandomTeleport - Новая рандомная тСлСпортация | Рядом с Π±Π°Π·Π°ΠΌΠΈ - rtp base
OvRandomTeleport - Новая рандомная тСлСпортация | Рядом с Π±Π°Π·Π°ΠΌΠΈ - rtp base
Π£Π½ΠΈΠ²Π΅Ρ€ΡΠ°Π»ΡŒΠ½Ρ‹ΠΉ Ρ€Ρ‚ΠΏ с Π³ΠΈΠ±ΠΊΠΎΠΉ настройкой
AdvancedItemCooldowns | Плагин Π½Π° Π΄ΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ ΠΊΡƒΠ»Π΄Π°ΡƒΠ½Π° Π½Π° ΠΏΡ€Π΅Π΄ΠΌΠ΅Ρ‚Ρ‹.
AdvancedItemCooldowns | Плагин Π½Π° Π΄ΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ ΠΊΡƒΠ»Π΄Π°ΡƒΠ½Π° Π½Π° ΠΏΡ€Π΅Π΄ΠΌΠ΅Ρ‚Ρ‹.
Высоко ΠΊΠΎΠ½Ρ„ΠΈΠ³ΡƒΡ€ΠΈΡ€ΡƒΠ΅ΠΌΡ‹ΠΉ ΠΏΠ»Π°Π³ΠΈΠ½ Π½Π° Π΄ΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ ΠΊΡƒΠ»Π΄Π°ΡƒΠ½Π° ΠΏΡ€Π΅Π΄ΠΌΠ΅Ρ‚Π°ΠΌ ΠΈΠ»ΠΈ Π³Ρ€ΡƒΠΏΠΏΠ°ΠΌ ΠΏΡ€Π΅Π΄ΠΌΠ΅Ρ‚ΠΎΠ².
UltimateServerProtector
UltimateServerProtector
ΠœΠ½ΠΎΠ³ΠΎΡ„ΡƒΠ½ΠΊΡ†ΠΈΠΎΠ½Π°Π»ΡŒΠ½Ρ‹ΠΉ ΠΏΠ»Π°Π³ΠΈΠ½ Π½Π° Π·Π°Ρ‰ΠΈΡ‚Ρƒ вашСго сСрвСра ΠΈ Π΅Ρ‘ администрации!
UniversalBlockerUltimate - ΡƒΠ½ΠΈΠ²Π΅Ρ€ΡΠ°Π»ΡŒΠ½Ρ‹ΠΉ Π±Π»ΠΎΠΊΠΈΡ€Π°Ρ‚ΠΎΡ€ Π½Π΅ΠΆΠ΅Π»Π°Ρ‚Π΅Π»ΡŒΠ½Ρ‹Ρ… дСйствий Π² Ρ‡Π°Ρ‚Π΅, ΠΊΠΎΠΌΠ°Π½Π΄Π°Ρ… ΠΈ ΠΏΡ€ΠΎΡ‡Π΅ΠΌ
UniversalBlockerUltimate - ΡƒΠ½ΠΈΠ²Π΅Ρ€ΡΠ°Π»ΡŒΠ½Ρ‹ΠΉ Π±Π»ΠΎΠΊΠΈΡ€Π°Ρ‚ΠΎΡ€ Π½Π΅ΠΆΠ΅Π»Π°Ρ‚Π΅Π»ΡŒΠ½Ρ‹Ρ… дСйствий Π² Ρ‡Π°Ρ‚Π΅, ΠΊΠΎΠΌΠ°Π½Π΄Π°Ρ… ΠΈ ΠΏΡ€ΠΎΡ‡Π΅ΠΌ
Π£Π½ΠΈΠ²Π΅Ρ€ΡΠ°Π»ΡŒΠ½Ρ‹ΠΉ ΠΏΠ»Π°Π³ΠΈΠ½ Π½Π° Π±Π»ΠΎΠΊΠΈΡ€ΠΎΠ²ΠΊΡƒ всСго, Ρ‡Ρ‚ΠΎ Π²Ρ‹ Ρ‚ΠΎΠ»ΡŒΠΊΠΎ ΠΌΠΎΠ³Π»ΠΈ ΠΏΡ€Π΅Π΄ΡΡ‚Π°Π²ΠΈΡ‚ΡŒ.
PromisedChat - просто ΠΏΠ»Π°Π³ΠΈΠ½ Π½Π° Ρ‡Π°Ρ‚.
PromisedChat - просто ΠΏΠ»Π°Π³ΠΈΠ½ Π½Π° Ρ‡Π°Ρ‚.
На сСй Ρ€Π°Π· Π€ΠΠšΠ’Π˜Π§Π•Π‘ΠšΠ˜ Π½Π° Ρ‡Π°Ρ‚.
ΠŸΠΎΡ‡Ρ‚ΠΈ идСальная конфигурация GrimAC + ΠΏΠΎΠ»Π½ΠΎΡ†Π΅Π½Π½Ρ‹ΠΉ ΠΏΠ΅Ρ€Π΅Π²ΠΎΠ΄ Π½Π° русский
ΠŸΠΎΡ‡Ρ‚ΠΈ идСальная конфигурация GrimAC + ΠΏΠΎΠ»Π½ΠΎΡ†Π΅Π½Π½Ρ‹ΠΉ ΠΏΠ΅Ρ€Π΅Π²ΠΎΠ΄ Π½Π° русский
ΠšΠΎΠ½Ρ„ΠΈΠ³ Π½Π° GrimAC, Π½Π°ΠΏΡ€Π°Π²Π»Π΅Π½Π½Ρ‹ΠΉ Π½Π° устарСниС нСдостатков Π°Π½Ρ‚ΠΈΡ‡ΠΈΡ‚Π°
ИдСальная конфигурация Vulcan+ΠŸΠΎΠ»Π½ΠΎΡ†Π΅Π½Π½Ρ‹ΠΉ ΠΏΠ΅Ρ€Π΅Π²ΠΎΠ΄ Π½Π° русский
ИдСальная конфигурация Vulcan+ΠŸΠΎΠ»Π½ΠΎΡ†Π΅Π½Π½Ρ‹ΠΉ ΠΏΠ΅Ρ€Π΅Π²ΠΎΠ΄ Π½Π° русский
ΠŸΠΎΠ»Π½ΠΎΡ†Π΅Π½Π½Ρ‹ΠΉ ΠΏΠ΅Ρ€Π΅Π²ΠΎΠ΄ ΠΏΠ»Π°Π³ΠΈΠ½Π° Vulcan Π½Π° русский, Π° Ρ‚Π°ΠΊΠΆΠ΅ усилСнныС ΠΏΡ€ΠΎΠ²Π΅Ρ€ΠΊΠΈ
UniversalBlockerUltimate
UniversalBlockerUltimate
Π£Π½ΠΈΠ²Π΅Ρ€ΡΠ°Π»ΡŒΠ½Ρ‹ΠΉ ΠΏΠ»Π°Π³ΠΈΠ½ Π½Π° Π±Π»ΠΎΠΊΠΈΡ€ΠΎΠ²ΠΊΡƒ всСго, Ρ‡Ρ‚ΠΎ Π²Ρ‹ Ρ‚ΠΎΠ»ΡŒΠΊΠΎ ΠΌΠΎΠ³Π»ΠΈ ΠΏΡ€Π΅Π΄ΡΡ‚Π°Π²ΠΈΡ‚ΡŒ.
Руководство ΠΏΠΎ использованию Spark
Руководство ΠΏΠΎ использованию Spark
ДокумСнтация ΠΏΠΎ Spark для Ρ‚Π΅Ρ…, ΠΊΡ‚ΠΎ ΠΏΠ»ΠΎΡ… Π² английском ΠΈΠ»ΠΈ Π½Π΅ ΠΆΠ΅Π»Π°Π΅Ρ‚ ΡˆΠ°Ρ€ΠΈΡ‚ΡŒΡΡ ΠΏΠΎ ΠΎΡ„.Π΄ΠΎΠΊΠ°ΠΌ.
SSCrashFix
SSCrashFix
Плагин Π½Π° фикс ΠΊΡ€Π°Ρˆ ΠΌΠ°ΡˆΠΈΠ½Ρ‹ ΠΏΡ€ΠΈ ΠΏΠΎΠΌΠΎΡ‰ΠΈ люка ΠΈ рСдстоуна
ВСрхНиз