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Помощь Проблема с Velocity

gayp0p
[15:39:04 INFO]: [server connection] Gosling -> lobby has connected
[15:39:04 INFO]: [server connection] Gosling -> lobby has disconnected
[15:39:04 ERROR]: [connected player] Gosling (/31.173.80.124:25103): unable to connect to server lobby
java.io.IOException: Unexpectedly disconnected from remote server
at com.velocitypowered.proxy.connection.backend.TransitionSessionHandler.disconnected(TransitionSessionHandler.java:215) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at com.velocitypowered.proxy.connection.MinecraftConnection.channelInactive(MinecraftConnection.java:125) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:303) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:281) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelInactive(AbstractChannelHandlerContext.java:274) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.ChannelInboundHandlerAdapter.channelInactive(ChannelInboundHandlerAdapter.java:81) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.handler.timeout.IdleStateHandler.channelInactive(IdleStateHandler.java:277) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:303) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:281) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelInactive(AbstractChannelHandlerContext.java:274) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.handler.codec.ByteToMessageDecoder.channelInputClosed(ByteToMessageDecoder.java:411) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.handler.codec.ByteToMessageDecoder.channelInactive(ByteToMessageDecoder.java:376) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:303) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:281) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelInactive(AbstractChannelHandlerContext.java:274) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.DefaultChannelPipeline$HeadContext.channelInactive(DefaultChannelPipeline.java:1405) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:301) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:281) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.DefaultChannelPipeline.fireChannelInactive(DefaultChannelPipeline.java:901) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.AbstractChannel$AbstractUnsafe$7.run(AbstractChannel.java:813) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.util.concurrent.AbstractEventExecutor.runTask(AbstractEventExecutor.java:173) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.util.concurrent.AbstractEventExecutor.safeExecute(AbstractEventExecutor.java:166) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:470) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:413) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) ~[server.jar:3.3.0-SNAPSHOT (git-a9a31f69-b385)]
at java.base/java.lang.Thread.run(Thread.java:840) [?:?]
[15:39:04 INFO]: [connected player] Gosling (/31.173.80.124:25103) has disconnected: Unable to connect you to lobby. Please try again later.
 
gayp0p
@_Dead_,
# Config version. Do not change this
config-version = "2.7"

# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0:20957"

# What should be the MOTD? This gets displayed when the player adds your server to
# their server list. Only MiniMessage format is accepted.
motd = "FearOfZombies Beta 1.16.5+"

# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 500

# Should we authenticate players with Mojang? By default, this is on.
online-mode = false

# Should the proxy enforce the new public key security standard? By default, this is on.
force-key-authentication = true

# If client's ISP/AS sent from this proxy is different from the one from Mojang's
# authentication server, the player is kicked. This disallows some VPN and proxy
# connections but is a weak form of protection.
prevent-client-proxy-connections = false

# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting
# from the proxy and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
# if you run servers using Minecraft 1.12 or lower.
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
# unable to implement network level firewalling (on a shared host).
# - "modern": Forward player IPs and UUIDs as part of the login process using
# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "modern"

# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
# The file is expected to be UTF-8 encoded and not empty.
forwarding-secret-file = "forwarding.secret"

# Announce whether or not your server supports Forge. If you run a modded server, we
# suggest turning this on.
#
# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
# instead for a nicer display in the server list.
announce-forge = false

# If enabled (default is false) and the proxy is in online mode, Velocity will kick
# any existing player who is online if a duplicate connection attempt is made.
kick-existing-players = false

# Should Velocity pass server list ping requests to a backend server?
# Available options:
# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
# will determine the initial server list ping response.
# - "mods": Passes only the mod list from your backend server into the response.
# The first server in your try list (or forced host) with a mod list will be
# used. If no backend servers can be contacted, Velocity won't display any
# mod information.
# - "description": Uses the description and mod list from the backend server. The first
# server in the try (or forced host) list that responds is used for the
# description and mod list.
# - "all": Uses the backend server's response as the proxy response. The Velocity
# configuration is used if no servers could be contacted.
ping-passthrough = "DISABLED"

# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
enable-player-address-logging = true

[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
lobby = "51.77.32.172:25942"


# In what order we should try servers when a player logs in or is kicked from a server.
try = [
"lobby"
]

[forced-hosts]
# Configure your forced hosts here.
[advanced]
# How large a Minecraft packet has to be before we compress it. Setting this to zero will
# compress all packets, and setting it to -1 will disable compression entirely.
compression-threshold = -1

# How much compression should be done (from 0-9). The default is -1, which uses the
# default level of 6.
compression-level = -1

# How fast (in milliseconds) are clients allowed to connect after the last connection? By
# default, this is three seconds. Disable this by setting this to 0.
login-ratelimit = 3000

# Specify a custom timeout for connection timeouts here. The default is five seconds.
connection-timeout = 15000

# Specify a read timeout for connections here. The default is 30 seconds.
read-timeout = 30000

# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
# don't enable it.
haproxy-protocol = false

# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
tcp-fast-open = false

# Enables BungeeCord plugin messaging channel support on Velocity.
bungee-plugin-message-channel = true

# Shows ping requests to the proxy from clients.
show-ping-requests = false

# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
# loses connection to the server without an explicit disconnect message by attempting to fall the
# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
# can disable this setting to use the BungeeCord behavior.
failover-on-unexpected-server-disconnect = true

# Declares the proxy commands to 1.13+ clients.
announce-proxy-commands = true

# Enables the logging of commands
log-command-executions = false

# Enables logging of player connections when connecting to the proxy, switching servers
# and disconnecting from the proxy.
log-player-connections = true

# Allows players transferred from other hosts via the
# Transfer packet (Minecraft 1.20.5) to be received.
accepts-transfers = false

[query]
# Whether to enable responding to GameSpy 4 query responses or not.
enabled = false

# If query is enabled, on what port should the query protocol listen on?
port = 25577

# This is the map name that is reported to the query services.
map = "Velocity"

# Whether plugins should be shown in query response by default or not
show-plugins = false
 
_Dead_
  • _Dead_
  • Жiнка з ароматом пива, шкiра снiжного кальвiна.
  • 131
@gayp0p, Попробуйте откл: force-key-authentication =
так же проверьте доступен ли порт для подключения
1717059543561
 
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