Сборки серверов

СливПлатные

Сейчас онлайн

  • Frutik
  • Merami
  • Stellar_
  • tapok211
  • AnrimiX
  • masxim
  • Trampypys
  • timverhovniy
  • Robyan
  • vinsky
  • S1lent001
  • L1me502
  • reflex
  • GustiBagusCH
  • MinecraftEgorMIX
  • 1050TI_top
  • xusytop123
  • wtfevka
  • 1m0rtalirus
  • Kraykni
  • SashaKrut
  • bobobo
  • violentuso
  • marius49777
  • leshiy_Jo
  • Mirrage11
  • Wryindi
  • erwrewr
  • Faighto
  • estereomance
  • AsemiGinger
  • RoxelyFoxely
  • Dracire
  • Fream
  • skydev
  • Merhba12
  • ProXis
  • Galapogos
  • Vitaliy S.
  • Vlapoar
  • flayyyd
  • Flipka
  • K1rsyk
  • Wivuwzov
  • `22`2`
  • BestMark
  • Елисей
  • CybeerGuru
  • Jarvis20015
  • kridlan3478219
  • sfdsffsdfds
  • Formix
  • Mathew_
  • Asdefa
  • xaxoe44
  • des1ght_1
  • Nevels
  • Norton
  • mmatvie
  • SEXLKAMI1
  • SoulMolop
  • arshiamaxer
  • Highttie
  • krqtexenon
  • vlad1ckk
  • Kostiel
  • Felleus Development
  • Darkmage366
  • Metasha
  • purab0098
  • Klocker
  • no1c
  • hahdbdhhs
  • rkvskiy
  • comingflex
  • CatCraft
  • MystalDev
  • Carl666
  • Prostoy_pers
  • gamemode_6352k
  • necrolxrd
  • Chortenya

Помощь Настройка чата в плагине CMI

  • Автор темыFlickG870
  • Дата начала
FlickG870
Уже на протяжении 2-ух дней ломаю себе голову насчёт настройки чата в плагине CMI; уже понял всё, каждую функцию, и так далее, но не понял одного.
Как сделать разделение, между локальным, и глобальном чатом в данном плагине?

На данный момент настройки у меня таковы, работает только локальный чат, на " ! " не реагирует, также в локальный сообщения и идут.

Код:
# Used for simple chat messages. Optional variables: {displayName} {world} {prefix} {suffix} {group} {shout} {message}. Supporting PlaceHolderAPI variables like %player_server%
# ATTENTION! Dont use gradient colors for {message} variable, if you want to apply gradient for it, utilize GeneralMessageFormat section
GeneralFormat: '{prefix}&f{displayName} &e➭ &b{message}'
# Will define message format itself, this allows to have gradients in messages
# It NEEDS to contain {message} otherwise we will ignore this setup
# For 1.16+ servers you can use color gradients like '{#b3a28f>}{message}{#d7b8e6<}'
# You can have more than 2 colors in gradient. To define it repeat {message} variable. For example '{#b3a28f>}{message}{#5c6999<>}{message}{#d7b8e6<}'
# Use %cmi_user_chatcolor% to add players choosen chat color
GeneralMessageFormat: '{prefix}&f{displayName} &e➭ &b{message}'
Ranged:
# Defines range of regular messages to travel
# Set to -1 to disable range restriction
General: 200
# Defines range of shout messages to travel
# Shout messages should start with ! and player should have cmi.chat.shout permission
# GeneralRange should be enabled
# set to 0 to shout across all worlds, -1 to disable
Shout: 0
# Defines cost for each shout message
ShoutCost: 0
# List of message range limits
# Player count fallowed by range
# Player amount defines from how many we should use this range
Dynamic:
Use: false
Limits:
- 1-0
- 10-1000
- 20-500
- 30-400
- 40-300
- 50-200
# Prefix used to indicate that message should be sent to public chat instead of current players chat room
# Set it to empty field if you want this feature to be disabled
ChatRoomShout: '!'
# Time in seconds you want to keep chat rooms alive before removing them
# This only applies to empty rooms after last user leaves it
ChatRoomLife: 3600
# Defines suggested commands when you click on public, private and similar messages. [playerName], [playerDisplayName] and [playerNickName] can be used to include players name
ClickSuggestions:
pubmsg: '/msg [playerNickName] '
privmsg: '/msg [playerNickName] '
staffmsg: '/msg [playerNickName] '
helpop: '/msg [playerNickName] '
chatroom: '/msg [playerNickName] '
discord: '/msg [playerNickName] '
# Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
# Add as many lines as you need too
# cmi.chatgroup.[id] permnission node to use
# Permission example: cmi.chatgroup.2
 
Решение
Snon_S
@MeLenkion, Нужно зайти в CMI/Settings/Chat.yml и там включить ModifyChatFormat: true вместо false на true и выдать право cmi.chat.shout /lp group default permission set cmi.chat.shout true и еще в файле Chat.yml нужно найти строки и поставить так: 1689075808346
Перезагрузить плагин И вроде все
Snon_S
@MeLenkion, Нужно зайти в CMI/Settings/Chat.yml и там включить ModifyChatFormat: true вместо false на true и выдать право cmi.chat.shout /lp group default permission set cmi.chat.shout true и еще в файле Chat.yml нужно найти строки и поставить так: 1689075808346
Перезагрузить плагин И вроде все
 
Последнее редактирование:
Решение
FlickG870
Очень не хочу вас отвлекать, но тут ещё проблема нарисовалась. И причём, достаточно странная.

Дело в том, что с привелегией OWNER, и с * работает только локальный чат, как-будто нет пермишена, хотя пермишен выдал на все группы.
А допустим на твинке, группа default (обычная) где есть этот пермишен опять-же, всё работает.
 
Delik
Нашёл выход, копируйте кфг:

chat.yml:
Chat:
  # Will try to modify chat to display it in defined format
  ModifyChatFormat: true
  # When set to true, regular and private messages (excludes clean messages) will have additional information when hovering over it (PlaceHolderAPI supported) and can be clicked for quick reply option
  # To change default hover over messages seen on sent message, go to your locale file to Chat section
  ClickHoverMessages: true
  DiscordSRV:
    # Enables support for DiscordSRV plugin
    Enabled: false
    # Indicator which can be used as {discord} in chat format to indicate that message came from discord and not ingame
    Label: '&2[&7D&2]'
    UnlinkedLabel: '&4[&cD&4]'
  # Enables support for DynMap web chat
  DynMapChat: true
  # When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before
  # When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players
  ReplyToLastMessenger: true
  # If ReplyToLastMessenger is set to false, then timeOut will be taken into consideration to who you should reply
  # If you had conversation in last 120 seconds (default) then even receiving message from 3rd person, you will still reply to original player
  # If you had conversation in longer then 120 seconds period, then you will reply to latest person who send you a message
  LastMessengerTimeOut: 120
  # When set to true players will need to have cmi.command.msg.[groupname].send where [groupName] is receivers main permission group
  PrivateMessagesGroups: false
  # When set to false, web pge links in a chat will not get shortened to default [LINK] format
  TranslateLink: true
  # Defines regex when replacing url in chat with short word
  # Examples:
  # (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,})
  # ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?
  # ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s]+)
  LinkRegex: ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s|^\)]+)
  # When set to true, particular variables in chat will be translated into items player are holding. List of variables belove
  HoverItems: true
  # Defines regex when replacing item line in chat with players item in hand information. Only works when CMI hover over chat format is enabled
  ItemRegex:
  - (\%item\%)
  - (\[item\])
  - (\%i\%)
  # Attention! This will require you to have CMI Bungee plugin which can be found at zrips.net
  # Or direct download https://www.zrips.net/cmi/
  # Do you want to enable private messaging over bungeecord
  BungeeMessages: false
  # Do you want to enable public messaging over bungeecord
  BungeePublicMessages: false
  # Do you want to enable staff messaging over bungeecord
  BungeeStaffMessages: false
  # Used for simple chat messages. Optional variables: {world} {prefix} {suffix} {group} {shout}. Supporting PlaceHolderAPI variables like %player_server%
  GeneralFormat: '{prefix} &f{displayName}&7: &r{message}'
  # Defines range of regular messages to travel
  # Set to -1 to disable range restriction
  GeneralRange: 100
  # Defines range of shout messages to travel
  # Shout messages should start with ! and player should have cmi.chat.shout permission
  # GeneralRange should be enabled
  # set to 0 to shout across all worlds, -1 to disable
  ShoutRange: 0
  # Defines cost for each shout message
  ShoutCost: 0
  # Prefix used to idicate that message should be sent to public chat instead of current players chat room
  # Set it to empty field if you want this feature to be disabled
  ChatRoomShout: '!'
  # Time in seconds you want to keep chat rooms alive before removing them
  # This only applies to empty rooms after last user leaves it
  ChatRoomLife: 3600
  # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
  # Add as many lines as you need too
  # cmi.chatgroup.[id] permnission node to use
  # Permission example: cmi.chatgroup.2
  GroupFormat:
    '1': '{prefix}&f{displayName}&3: &f{message}'
    '2': '{prefix}&9{displayName}&3: &f{message}'
    '3': '{prefix}&e{displayName}&3: &f{message}'
    '4': '{prefix}&a{displayName}&3: &f{message}'
  Colors:
    # If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
    # cmi.colors.publicmessage.[colorName]
    # Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
    PublicMessage: true
    PrivateMessage: true
    # If set to true then /me messages will be filtered from color codes and will allow to colorize them with appropriate permission node
    # cmi.colors.me.[colorName]
    me: true
    # If set to true, then color codes will get removed from text instead of leaving them if player dont have appropriate permission node for that color
    CleanUp:
      publicmessage: true
      privatemessage: true
      me: true
      signs: false
      books: true
      # List of strings to ignore when checking chat for color codes player cant use.
      # This will bypass players colorcode restrictions and will allow usage of particular chat formats
      # Applies only for public and private messages
      WhiteList:
      - '&c❤&7'
    # If set to true then nickName will be filtered from color codes when player changes it
    # cmi.colors.nickname.[colorName]
    NickName: true    # Determines /cmi chatcolor command contents. What player can pick will be determined by cmi.colors.publicmessage.[colorCode] and will be used in %cmi_user_chatcolor% placeholder
    Picker:
    - '&f'
    - '&2'
    - '&3'
    - '&7'
    - '&8'
    - '&a'
    - '&b'
    - '&c'
    - '&e'
    - '&6'
    - '{#00e625}'
    - '{#brown}'
  # If set to true, players public message who is in your ignore list will not be shown
  IgnorePublicMessage: true
  Tag:
    # Enable or not tag system. This will inform player with his name mentioning in public chat if name have @ in front of it
    Enabled: true
    # When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual
    # This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing
    HardCoreMode: false
    # Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color
    Color: '&c&l'
    # Commands to be performed when player is tagged
    # Variables like [playerName] will be replaced with tagged player name
    # You can use [senderName] to include player name who tagged
    CommandsOnTag:
    - asConsole! cmi sound BLOCK_NOTE_BLOCK_HARP:3:1 [playerName] -s
    # Will performd tag commands only when player is afk
    OnlyWhenAfk: false
    # When set to true, @ simbol will be removed
    RemoveEta: true
ChatBubble:
  # Do you want to enable chat bubbles for public messages
  # Each player can disable this with /options command personally
  PublicMessages: true
  # Priority of chat bubble listener
  # Changed priority will only take effect on full server restart
  # Possible options: LOWEST, LOW, NORMAL, HIGH, HIGHEST, MONITOR
  # Default: MONITOR
  Priority: MONITOR
  # How high we should show chat bubble
  Offset: 3.5
  # Base time in seconds for chat bubble to be visible
  ShowFor: 5
  # Maximum time bubble will be shown for
  MaxShowFor: 10
  # Extra seconds to be added for each letter in a message
  # This will allow to have shorter times for short messages and increase it for longer ones
  ExtraTime: 0.02
  # Scale of chat bubble, default 1
  PlateScale: 1
  # Line width before wraping text to new line
  LineWidth: 255
  Background:
    # Default Color code, this could be overriden if text itself was colorized
    # Leave it empty for default transparent color
    # Example of color code: {#black}
    Color: '{#black}'
    # Value between 0 and 1 where 0 means no background color and 1 is fully opaque
    Opacity: 0.5
  # Do you want to add text shadow
  Shadow: true
 
ВерхНиз