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При замене на другой предмет с leather_horse_armor на redstone_torch при перезагрузке, ставит обратно leather_horse_armor как можно поменять навсегда?
Конфиг
Конфиг
Код:
# Model-Engine:
# Settings for the plugin.
#
# Active-Range:
# How close to the model in blocks should the player be to
# activate the model. Setting to 0 disable this function.
#
# Marker-Tick:
# How long in ticks would the armor stand take before changing
# back to marker when out of ground. If you experience weird
# behaviours or constant darkening, set option to 0.
#
# Strict-Raytrace:
# If set to false, default entities have a higher priority on
# hit and click detection, even when the modeled entity is in
# front of them.
#
# Use-Slerp:
# If set to true, all rotations would take the shortest path.
# Otherwise, normal linear interpolation would be used.
#
# Animation:
# The animation name for the default states.
#
# Mode:
# Change the algorithm used to handle certain functions. It is
# recommended to keep both modes at Mode A.
# Animation:
# A: Smoother, but less accurate.
# B: More accurate, but will cause slight delay to Movement A
# Movement:
# A: Smoother
# B: More accurate, but movement of model runs at 20 fps
#
#
# Model-Generator:
# Settings for the model generator.
#
# Generate-On-Start:
# Disable this option if you don't want the generator to run
# every time you restart.
# If you want to update the files, do /meg reload models.
#
# Enable-Error:
# If disabled, no error logs would be shown.
#
# Overwrite:
# If set to false, you can only update models by deleting
# files in the model folder under resource pack.
#
# Namespace:
# Namespace used when generating the resource pack. Usually,
# it will be the name of your server.
#
# Compartment-Size:
# How many custom model data can one folder contains.
# Includes Root folder.
Model-Engine:
Detection-Range: 64.0
Marker-Tick: 3
Strict-Raytrace: false
Use-Slerp: false
Animation:
LAND: land
JUMP: jump
DEATH: death
SPAWN: spawn
WALK: walk
IDLE: idle
Mode:
Animation: B
Movement: A
Movement-Resolution: 0.001
Model-Generator:
Generate-On-Start: false
Enable-Error: true
Overwrite: false
Namespace: modelengine
Compartment-Size: 1000
Auto-Clear-Cache: false
Create-Zip: false
Item-Model: leather_horse_armor
Model-Calibrator:
Use-Calibration: true
Body-Rotation: 0.33
Animation-Sync-A: 0.33
Animation-Sync-B: 0.68
Experimental-Features:
Use-Async: false