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Plugin RPG/MMO ReviveMe [4.1.3]

ReviveMe
Short Description:
Оживите своих друзей!
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Latest updates

4.1.3

[ x ] Я допустил ошибку с совместимостью с getClan :skull: [ + ] Добавлена совместимость с...

4.1.1

Плагин перемещен в общий раздел

4.1.1

[ x ] Исправлено несколько ошибок. [ + ] Добавлена совместимость с CharacterCards. [ / ] Я...
Read more...
Supports version
  1. 1.14.✘
  2. 1.15.✘
  3. 1.16.✘
  4. 1.17.✘
  5. 1.18.✘
  6. 1.19.✘
  7. 1.20.✘
  8. 1.21.✘
Official page
https://polymart.org/resource/reviveme.2168/
ReviveMe 1

》Информация​

ReviveMe - это плагин, который позволяет оживить любого тяжелораненого человека. С ним у вас появится второй шанс спасти своих друзей и получить еще больше удовольствия!
Плагин предназначен как для простых серверов для игры с друзьями, так и для продвинутых серверов с большой возможностью модификации его содержимого, что очень полезно, например, для rolplay серверов.
Вы можете попросить совместимость с другими плагинами, и мы сделаем все возможное, чтобы это произошло! У нас есть опции для разработчиков, и мы надеемся добавить больше возможностей в будущем.
Вот несколько примеров изображений
ReviveMe 2
ReviveMe 3
ReviveMe 4
ReviveMe 5

》Конфигурации:​

config.yml​

Code:
########################################################
## | ___ \             (_)             |  \/  |       ##
## | |_/ /  ___ __   __ _ __   __  ___ | .  . |  ___  ##
## |    /  / _ \\ \ / /| |\ \ / / / _ \| |\/| | / _ \ ##
## | |\ \ |  __/ \ V / | | \ V / |  __/| |  | ||  __/ ##
## \_| \_| \___|  \_/  |_|  \_/   \___|\_|  |_/ \___| ##
########################################################

#Player configuration and general
player_config:
 #speed that the player will have when injured.
  downed_speed: 0.04
 
  #time in which the player will die if not revived.
  death_delay: 75
 
  #Speed to revive the player (seconds)
  reliving_count: 10
 
  #time in which the player is invulnerable.
  invulnerability_delay: 15
 
  #You want to disable the totems
  enabled_totem: true
 
  #Should the totem be used first before being wounded?
  totem_first: true
 
  #the player could commit suicide by pressing "crouch"
  suicide_enable: true
 
  #How long you must hold down crouch to suicide. "0" is instadeath
  suicide_count: 5
 
  #life that the player will have when injured
  downed_health: 0.5
 
  #life that the player will have when revived
  revived_health: 4.0
 
  #You can steal items from injured players with "crouch + right click"
  steal_items: false
 
  #minimum distance required to revive
  reliving_distance_min: 1.3
 
  #maximum distance you can walk away while reviving before it is canceled
  reliving_distance_max: 5
 
  #mobs can attack when you are knocked down?
  mobs_target_downed: false
 
  #Can the wounded man stop riding the picker?
  downed_can_dismount_picker: false
 
  #should the wounded die if there is no player nearby?
  check_nearby_players_before_downing: false
 
  #range in which a player should be to not die, if it is 0 the player will die if there is no one on the server and will not die if there is someone connected
  check_nearby_players_range: 100
 
#enable / disable world options.
worlds_config:
  enabled: true
  #togle with: Blacklist/Whitelist
  mode: Blacklist
  list:
 - world1
  - world2


#enable / disable commands options.
commands_config:
  enabled: true
  #togle with: Blacklist/Whitelist
  mode: Blacklist
  list:
 - sethome
  - createhome
  - tpahere
  - tpaccept
  - tpyes
  - tpa

#sounds configuration!
sound_config:
  reliving:
    sound: BLOCK_NOTE_BLOCK_HARP
    volume: 1
    yaw: 1
  start_reliving:
    sound: BLOCK_NOTE_BLOCK_HARP
    volume: 1
    yaw: 1
  stop_reliving:
    sound: BLOCK_NOTE_BLOCK_HARP
    volume: 1
    yaw: 1
  sucess_relive:
    sound: BLOCK_NOTE_BLOCK_HARP
    volume: 1
    yaw: 1

#compatibility with some plugins
plugins_hooks:
  Citizens:
    enable: false
    downedNpc: false
  CrackShot:
    enable: false
    downed_use_weapon: false
  QualityArmory:
    enable: false
    downed_use_weapon: false
 
plugin_config:
  metric: true
  update_message: true

messages.yml​

Code:
#######################################################################################
##               | ___ \             (_)             |  \/  |                        ##
##               | |_/ /  ___ __   __ _ __   __  ___ | .  . |  ___                   ##
##               |    /  / _ \\ \ / /| |\ \ / / / _ \| |\/| | / _ \                  ##
##               | |\ \ |  __/ \ V / | | \ V / |  __/| |  | ||  __/                  ##
##               \_| \_| \___|  \_/  |_|  \_/   \___|\_|  |_/ \___|                  ##
#######################################################################################

victim_messages:
  downed: 'You have been seriously injured!'
  downed_for_player: '<enemy> has seriously injured you!'
  start_reliving: '<reviver>  is reviving you.'
  stop_reliving: '<reviver> has stopped reviving you.'
  revived: 'You have been revived!'
  revived_for_player: 'You have been revived by <reviver>!'

enemy_messages:
  downed: 'you have seriously injured <victim>'
 
reviver_messages:
  start_reliving: 'You are reviving <victim>'
  stop_reliving: 'You stopped reviving <victim>'
  sucess_reliving: 'You have successfully revived <victim>'

command_messages:
  downed: 'you have seriously injured <victim>'
  revived: 'You have successfully revived <victim>'
  kill: 'you killed <victim>'
  dont_permission: 'you dont have permission'

plugin_messages:
  config_reloaded: 'configuration reloaded successfully!'

status_messages:
  waiting: 'Waiting'
  reliving: 'Reliving'
 
time_messages:
  second: 'second:seconds'
  minute: 'minute:minutes'
  hour: 'hour:hours'

action_bar_messages:
  enabled: true
  text_with_invulnerability: '&b✙&a: <invulnerability> status: <status> &4☠&c: <death_delay_time>'
  text: 'status: <status>. &4☠&c: <death_delay_time> <bar1>'
 
suicide_bar_message:
  enabled: true
  text: '&cDeath in <suicideBar>'

scoreboard_messages:
  enabled: true
 
  #firsh line is title
  waiting_score_board:
    - '&aWaiting...'
    - ''
    - '&4☠&c: <death_delay_time>'
    - ''
    - '&b✙&a: <invulnerability_time>'
    - ''
    - '<bar1>'
    - ''
    - '<bar2>'
 
  reliving_score_board:
    - '&aReliving'
    - ''
    - '&4☠&c: <death_delay_time>'
    - ''
    - '&b✙&a: <invulnerability_time>'
    - ''
    - '<bar1>'
    - ''
    - '&eReliving: &e<reviver>'

boss_bar_messages:
  enable: false
  waiting_boss_bar:
    progress_type: BossBarDeathDelay
    text: '&cWaiting for relive...'
    color: red
    style: solid
 
  reliving_boss_bar:
    progress_type: BossBarRelivingCount
    text: '&aReliving for <reviver>'
    color: green
    style: solid

#You can create loading bars with the letters and symbols that you like the most, change their color and more. you can use as many as you like.
#Modes RelivingCount, DeathDelay, SuicideCount
bar_messages:
  bar1:
    first_char: '▌'
    second_char: '▌'
    first_color: '&a'
    second_color: '&7'
    amount: 20
    bar: '&8&l&n|<chars>&8&l&n|'
    holder: '<bar1>'
    bar_mode: RelivingCount
 
  example_board:
    first_char: '《'
    second_char: '》'
    first_color: '&a'
    second_color: '&7'
    amount: 15
    bar: '&8&l&n『<chars>&8&l&n』'
    holder: '<bar2>'
    bar_mode: RelivingCount
 
  suicide_bar:
    first_char: '☠'
    second_char: '☠'
    first_color: '&c'
    second_color: '&7'
    amount: 10
    bar: '&8&l&n『<chars>&8&l&n』'
    holder: '<suicideBar>'
    bar_mode: SuicideCount

#Messages that are sent in the title and subtitle of the screen
title_messages:
  enabled: false
  waiting_title: '&cWaiting for reliving'
  waiting_subtitle: '&cdeath in <death_delay_time>'
  reliving_title: '&aReliving for <reviver>'
  reliving_subtitle: '<bar1>'

Permissions.yml​

Code:
#######################################################################################
##               | ___ \             (_)             |  \/  |                        ##
##               | |_/ /  ___ __   __ _ __   __  ___ | .  . |  ___                   ##
##               |    /  / _ \\ \ / /| |\ \ / / / _ \| |\/| | / _ \                  ##
##               | |\ \ |  __/ \ V / | | \ V / |  __/| |  | ||  __/                  ##
##               \_| \_| \___|  \_/  |_|  \_/   \___|\_|  |_/ \___|                  ##
#######################################################################################

#ATENTION
#When a enabled is "false" it means that players do not need to have the permission to perform the action.

#Permission for injured players to be revived.
revivable_player_permission:
  enabled: false
  permission: 'reviveme.revivable'

#Permission players need to be able to revive a wounded
reviver_player_permission:
  enabled: false
  permission: 'reviveme.reviver'

#Permission that an injured person needs so that they can take with right click
pickable_player_permission:
  enabled: false
  permission: 'reviveme.pickable'

#Permission that a player needs to be able to take others on his shoulders
picker_player_permission:
  enabled: false
  permission: 'reviveme.picker'

#Permission the player needs to be knocked down
downeable_player_permission:
  enabled: false
  permission: 'reviveme.downable'

#Permission that the wounded person needs so that they can rob him with right click + crouch
stealable_player_permission:
  enabled: false
  permission: 'reviveme.stealable'

#Permission needed by the thief to open the injured person's inventory with right click + crouch
robber_player_permission:
  enabled: true
  permission: 'reviveme.robber'

events.yml​


В events.yml можно создавать "функции" для выполнения команд или определенных действий в некоторые моменты игры.
Code:
#######################################################################################
##               | ___ \             (_)             |  \/  |                        ##
##               | |_/ /  ___ __   __ _ __   __  ___ | .  . |  ___                   ##
##               |    /  / _ \\ \ / /| |\ \ / / / _ \| |\/| | / _ \                  ##
##               | |\ \ |  __/ \ V / | | \ V / |  __/| |  | ||  __/                  ##
##               \_| \_| \___|  \_/  |_|  \_/   \___|\_|  |_/ \___|                  ##
#######################################################################################
#Events: here you can execute commands and some functions depending on the type of situation that is happening. you have some examples that you can look at and learn from them.
#conditions are functions that need to meet a condition for it to work. you also have an example with "PotionOwO"                   


player_downed_event:
  enabled: true
  actions:
    - '[broadcast] player <victim> is downed! help her!'

player_reliving_event:
  enabled: true
  actions:
    - '[particle] <victim> heart <victim_x> <victim_y> <victim_z> <victim_w> 1'
    - '[particle] <reviver> heart <victim_x> <victim_y> <victim_z> <victim_w> 1'

player_start_reliving_event:
  enabled: false
  actions:
    - '[victim] msg <reviver> thanks!'

player_stop_reliving_event:
  enabled: false
  actions:
    - '[victim] msg <reviver> sad :C'

player_count_death_delay:
  enabled: true
  actions:
    - '[condition] potionOwO'

player_revive_event:
  enabled: false
  actions:
    - '[reviver] msg <victim> lets go!'

player_pickup_downed_event:
  enabled: false
  actions:
    - '[picker] msg <victim> a'

player_drop_downed_event:
  enabled: false
  actions:
    - '[picker] msg <victim> b'

conditions:
  potionOwO:
    condition: '%reviveme_death_delay% == 10'
    actions:
      - '[potion] <victim> blindness 11 1'
 
  example2:
    condition: '%player_name% == FavioMC19'
    actions:
      - '[console] rm revive FavioMC19'
      - '[console] heal FavioMC19'

Команды и права плагина ReviveMe:​

/ReviveMe Help | право: 'reviveme.command.help' — получите список всех команд, к которым у вас есть доступ
/ReviveMe Revive <Ник игрока> | право: 'reviveme.command.revive' — восстановить раненого игрока
/ReviveMe Down <Ник игрока> | право: 'reviveme.command.down' — Вы раните игрока, чтобы положить его на пол
/ReviveMe kill <Ник игрока> | право: 'reviveme.command.kill' — убить игрока независимо от его статуса
/Reviveme suicide | право: 'reviveme.command.suicide' — вы совершаете самоубийство, если не хотите ждать
/ReviveMe reload | право: 'reviveme.command.reload' — перезагрузка всех конфигураций

PlaceHolderAPI:​

%reviveme_status%
%reviveme_death_delay%
%reviveme_invulnerability_delay%
%reviveme_bar:<имя бара>%
пример %reviveme_bar:bar1%

ПОДДЕРЖКА HEX ЦВЕТОВ, ПРИМЕРЫ:​

Authors

Black & bobobo

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