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⚔️ ReviveMe 1.14 - 1.19 | PAPI Support | HexColor | No Dependencies⭕

🔸Gold 🔸 ⛓ Plugin ⛓ ⚔️ ReviveMe 1.14 - 1.19 | PAPI Support | HexColor | No Dependencies⭕ [2.7.6]
Short Description: Оживите своих друзей!

No permission to download
    If you want the resource updated to the latest version, write to the "Discussion" of the resource (just above the tab)! NOT IN REVIEWS OR COMPLAINTS!
    Reactions:
    • Like
    • Gold love
    Reactions:101 users
    Supports version
    1. 1.14.+
    2. 1.15.+
    3. 1.16.+
    4. 1.17.+
    5. 1.18+
    6. 1.19.+
    Official page
    https://www.spigotmc.org/resources/99030/
    ReviveMe (1).jpg

    》Информация​

    ReviveMe - это плагин, который позволяет оживить любого тяжелораненого человека. С ним у вас появится второй шанс спасти своих друзей и получить еще больше удовольствия!
    Плагин предназначен как для простых серверов для игры с друзьями, так и для продвинутых серверов с большой возможностью модификации его содержимого, что очень полезно, например, для rolplay серверов.
    Вы можете попросить совместимость с другими плагинами, и мы сделаем все возможное, чтобы это произошло! У нас есть опции для разработчиков, и мы надеемся добавить больше возможностей в будущем.
    Вот несколько примеров изображений
    ReviveMe (2).jpg
    ReviveMe (3).jpg
    ReviveMe (4).jpg
    ReviveMe (5).jpg

    》Конфигурации:​

    config.yml​

    Code:
    ########################################################
    ## | ___ \             (_)             |  \/  |       ##
    ## | |_/ /  ___ __   __ _ __   __  ___ | .  . |  ___  ##
    ## |    /  / _ \\ \ / /| |\ \ / / / _ \| |\/| | / _ \ ##
    ## | |\ \ |  __/ \ V / | | \ V / |  __/| |  | ||  __/ ##
    ## \_| \_| \___|  \_/  |_|  \_/   \___|\_|  |_/ \___| ##
    ########################################################
    
    #Player configuration and general
    player_config:
     #speed that the player will have when injured.
      downed_speed: 0.04
     
      #time in which the player will die if not revived.
      death_delay: 75
     
      #Speed to revive the player (seconds)
      reliving_count: 10
     
      #time in which the player is invulnerable.
      invulnerability_delay: 15
     
      #You want to disable the totems
      enabled_totem: true
     
      #Should the totem be used first before being wounded?
      totem_first: true
     
      #the player could commit suicide by pressing "crouch"
      suicide_enable: true
     
      #How long you must hold down crouch to suicide. "0" is instadeath
      suicide_count: 5
     
      #life that the player will have when injured
      downed_health: 0.5
     
      #life that the player will have when revived
      revived_health: 4.0
     
      #You can steal items from injured players with "crouch + right click"
      steal_items: false
     
      #minimum distance required to revive
      reliving_distance_min: 1.3
     
      #maximum distance you can walk away while reviving before it is canceled
      reliving_distance_max: 5
     
      #mobs can attack when you are knocked down?
      mobs_target_downed: false
     
      #Can the wounded man stop riding the picker?
      downed_can_dismount_picker: false
     
      #should the wounded die if there is no player nearby?
      check_nearby_players_before_downing: false
     
      #range in which a player should be to not die, if it is 0 the player will die if there is no one on the server and will not die if there is someone connected
      check_nearby_players_range: 100
     
    #enable / disable world options.
    worlds_config:
      enabled: true
      #togle with: Blacklist/Whitelist
      mode: Blacklist
      list:
     - world1
      - world2
    
    
    #enable / disable commands options.
    commands_config:
      enabled: true
      #togle with: Blacklist/Whitelist
      mode: Blacklist
      list:
     - sethome
      - createhome
      - tpahere
      - tpaccept
      - tpyes
      - tpa
    
    #sounds configuration!
    sound_config:
      reliving:
        sound: BLOCK_NOTE_BLOCK_HARP
        volume: 1
        yaw: 1
      start_reliving:
        sound: BLOCK_NOTE_BLOCK_HARP
        volume: 1
        yaw: 1
      stop_reliving:
        sound: BLOCK_NOTE_BLOCK_HARP
        volume: 1
        yaw: 1
      sucess_relive:
        sound: BLOCK_NOTE_BLOCK_HARP
        volume: 1
        yaw: 1
    
    #compatibility with some plugins
    plugins_hooks:
      Citizens:
        enable: false
        downedNpc: false
      CrackShot:
        enable: false
        downed_use_weapon: false
      QualityArmory:
        enable: false
        downed_use_weapon: false
     
    plugin_config:
      metric: true
      update_message: true

    messages.yml​

    Code:
    #######################################################################################
    ##               | ___ \             (_)             |  \/  |                        ##
    ##               | |_/ /  ___ __   __ _ __   __  ___ | .  . |  ___                   ##
    ##               |    /  / _ \\ \ / /| |\ \ / / / _ \| |\/| | / _ \                  ##
    ##               | |\ \ |  __/ \ V / | | \ V / |  __/| |  | ||  __/                  ##
    ##               \_| \_| \___|  \_/  |_|  \_/   \___|\_|  |_/ \___|                  ##
    #######################################################################################
    
    victim_messages:
      downed: 'You have been seriously injured!'
      downed_for_player: '<enemy> has seriously injured you!'
      start_reliving: '<reviver>  is reviving you.'
      stop_reliving: '<reviver> has stopped reviving you.'
      revived: 'You have been revived!'
      revived_for_player: 'You have been revived by <reviver>!'
    
    enemy_messages:
      downed: 'you have seriously injured <victim>'
     
    reviver_messages:
      start_reliving: 'You are reviving <victim>'
      stop_reliving: 'You stopped reviving <victim>'
      sucess_reliving: 'You have successfully revived <victim>'
    
    command_messages:
      downed: 'you have seriously injured <victim>'
      revived: 'You have successfully revived <victim>'
      kill: 'you killed <victim>'
      dont_permission: 'you dont have permission'
    
    plugin_messages:
      config_reloaded: 'configuration reloaded successfully!'
    
    status_messages:
      waiting: 'Waiting'
      reliving: 'Reliving'
     
    time_messages:
      second: 'second:seconds'
      minute: 'minute:minutes'
      hour: 'hour:hours'
    
    action_bar_messages:
      enabled: true
      text_with_invulnerability: '&b✙&a: <invulnerability> status: <status> &4☠&c: <death_delay_time>'
      text: 'status: <status>. &4☠&c: <death_delay_time> <bar1>'
     
    suicide_bar_message:
      enabled: true
      text: '&cDeath in <suicideBar>'
    
    scoreboard_messages:
      enabled: true
     
      #firsh line is title
      waiting_score_board:
        - '&aWaiting...'
        - ''
        - '&4☠&c: <death_delay_time>'
        - ''
        - '&b✙&a: <invulnerability_time>'
        - ''
        - '<bar1>'
        - ''
        - '<bar2>'
     
      reliving_score_board:
        - '&aReliving'
        - ''
        - '&4☠&c: <death_delay_time>'
        - ''
        - '&b✙&a: <invulnerability_time>'
        - ''
        - '<bar1>'
        - ''
        - '&eReliving: &e<reviver>'
    
    boss_bar_messages:
      enable: false
      waiting_boss_bar:
        progress_type: BossBarDeathDelay
        text: '&cWaiting for relive...'
        color: red
        style: solid
     
      reliving_boss_bar:
        progress_type: BossBarRelivingCount
        text: '&aReliving for <reviver>'
        color: green
        style: solid
    
    #You can create loading bars with the letters and symbols that you like the most, change their color and more. you can use as many as you like.
    #Modes RelivingCount, DeathDelay, SuicideCount
    bar_messages:
      bar1:
        first_char: '▌'
        second_char: '▌'
        first_color: '&a'
        second_color: '&7'
        amount: 20
        bar: '&8&l&n|<chars>&8&l&n|'
        holder: '<bar1>'
        bar_mode: RelivingCount
     
      example_board:
        first_char: '《'
        second_char: '》'
        first_color: '&a'
        second_color: '&7'
        amount: 15
        bar: '&8&l&n『<chars>&8&l&n』'
        holder: '<bar2>'
        bar_mode: RelivingCount
     
      suicide_bar:
        first_char: '☠'
        second_char: '☠'
        first_color: '&c'
        second_color: '&7'
        amount: 10
        bar: '&8&l&n『<chars>&8&l&n』'
        holder: '<suicideBar>'
        bar_mode: SuicideCount
    
    #Messages that are sent in the title and subtitle of the screen
    title_messages:
      enabled: false
      waiting_title: '&cWaiting for reliving'
      waiting_subtitle: '&cdeath in <death_delay_time>'
      reliving_title: '&aReliving for <reviver>'
      reliving_subtitle: '<bar1>'

    Permissions.yml​

    Code:
    #######################################################################################
    ##               | ___ \             (_)             |  \/  |                        ##
    ##               | |_/ /  ___ __   __ _ __   __  ___ | .  . |  ___                   ##
    ##               |    /  / _ \\ \ / /| |\ \ / / / _ \| |\/| | / _ \                  ##
    ##               | |\ \ |  __/ \ V / | | \ V / |  __/| |  | ||  __/                  ##
    ##               \_| \_| \___|  \_/  |_|  \_/   \___|\_|  |_/ \___|                  ##
    #######################################################################################
    
    #ATENTION
    #When a enabled is "false" it means that players do not need to have the permission to perform the action.
    
    #Permission for injured players to be revived.
    revivable_player_permission:
      enabled: false
      permission: 'reviveme.revivable'
    
    #Permission players need to be able to revive a wounded
    reviver_player_permission:
      enabled: false
      permission: 'reviveme.reviver'
    
    #Permission that an injured person needs so that they can take with right click
    pickable_player_permission:
      enabled: false
      permission: 'reviveme.pickable'
    
    #Permission that a player needs to be able to take others on his shoulders
    picker_player_permission:
      enabled: false
      permission: 'reviveme.picker'
    
    #Permission the player needs to be knocked down
    downeable_player_permission:
      enabled: false
      permission: 'reviveme.downable'
    
    #Permission that the wounded person needs so that they can rob him with right click + crouch
    stealable_player_permission:
      enabled: false
      permission: 'reviveme.stealable'
    
    #Permission needed by the thief to open the injured person's inventory with right click + crouch
    robber_player_permission:
      enabled: true
      permission: 'reviveme.robber'

    events.yml​


    В events.yml можно создавать "функции" для выполнения команд или определенных действий в некоторые моменты игры.
    Code:
    #######################################################################################
    ##               | ___ \             (_)             |  \/  |                        ##
    ##               | |_/ /  ___ __   __ _ __   __  ___ | .  . |  ___                   ##
    ##               |    /  / _ \\ \ / /| |\ \ / / / _ \| |\/| | / _ \                  ##
    ##               | |\ \ |  __/ \ V / | | \ V / |  __/| |  | ||  __/                  ##
    ##               \_| \_| \___|  \_/  |_|  \_/   \___|\_|  |_/ \___|                  ##
    #######################################################################################
    #Events: here you can execute commands and some functions depending on the type of situation that is happening. you have some examples that you can look at and learn from them.
    #conditions are functions that need to meet a condition for it to work. you also have an example with "PotionOwO"                           
    
    
    player_downed_event:
      enabled: true
      actions:
        - '[broadcast] player <victim> is downed! help her!'
    
    player_reliving_event:
      enabled: true
      actions:
        - '[particle] <victim> heart <victim_x> <victim_y> <victim_z> <victim_w> 1'
        - '[particle] <reviver> heart <victim_x> <victim_y> <victim_z> <victim_w> 1'
    
    player_start_reliving_event:
      enabled: false
      actions:
        - '[victim] msg <reviver> thanks!'
    
    player_stop_reliving_event:
      enabled: false
      actions:
        - '[victim] msg <reviver> sad :C'
    
    player_count_death_delay:
      enabled: true
      actions:
        - '[condition] potionOwO'
    
    player_revive_event:
      enabled: false
      actions:
        - '[reviver] msg <victim> lets go!'
    
    player_pickup_downed_event:
      enabled: false
      actions:
        - '[picker] msg <victim> a'
    
    player_drop_downed_event:
      enabled: false
      actions:
        - '[picker] msg <victim> b'
    
    conditions:
      potionOwO:
        condition: '%reviveme_death_delay% == 10'
        actions:
          - '[potion] <victim> blindness 11 1'
     
      example2:
        condition: '%player_name% == FavioMC19'
        actions:
          - '[console] rm revive FavioMC19'
          - '[console] heal FavioMC19'

    Команды и права плагина ReviveMe:​

    /ReviveMe Help | право: 'reviveme.command.help' — получите список всех команд, к которым у вас есть доступ
    /ReviveMe Revive <Ник игрока> | право: 'reviveme.command.revive' — восстановить раненого игрока
    /ReviveMe Down <Ник игрока> | право: 'reviveme.command.down' — Вы раните игрока, чтобы положить его на пол
    /ReviveMe kill <Ник игрока> | право: 'reviveme.command.kill' — убить игрока независимо от его статуса
    /Reviveme suicide | право: 'reviveme.command.suicide' — вы совершаете самоубийство, если не хотите ждать
    /ReviveMe reload | право: 'reviveme.command.reload' — перезагрузка всех конфигураций

    PlaceHolderAPI:​

    %reviveme_status%
    %reviveme_death_delay%
    %reviveme_invulnerability_delay%
    %reviveme_bar:<имя бара>%
    пример %reviveme_bar:bar1%

    ПОДДЕРЖКА HEX ЦВЕТОВ, ПРИМЕРЫ:​

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    Author
    Black
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    2. 2.7.4

      Исправлена ошибка с настройками по умолчанию. Эта ошибка приводила к сбросу messages.yml
    3. 2.7.3

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